336x280(권장), 300x250(권장), 250x250, 200x200 크기의 광고 코드만 넣을 수 있습니다.

# chat_server.py
 
import sys, socket, select

HOST = ''
SOCKET_LIST = []
RECV_BUFFER = 4096
PORT = 9009

def chat_server():

    server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    server_socket.bind((HOST, PORT))
    server_socket.listen(10)
 
    # add server socket object to the list of readable connections
    SOCKET_LIST.append(server_socket)
 
    print ("Chat server started on port " + str(PORT))
 
    while 1:

        # get the list sockets which are ready to be read through select
        # 4th arg, time_out  = 0 : poll and never block
        ready_to_read,ready_to_write,in_error = select.select(SOCKET_LIST,[],[],0)
     
        for sock in ready_to_read:
            # a new connection request recieved
            if sock == server_socket:
                sockfd, addr = server_socket.accept()
                SOCKET_LIST.append(sockfd)
                print ("Client (%s, %s) connected" % addr)
                
                broadcast(server_socket, sockfd, "[%s:%s] entered our chatting room\n" % addr)
            
            # a message from a client, not a new connection
            else:
                # process data recieved from client,
                try:
                    # receiving data from the socket.
                    data = sock.recv(RECV_BUFFER)
                    if data:
                        # there is something in the socket
                        broadcast(server_socket, sock, "\r" + '[' + str(sock.getpeername()) + '] ' + data) 
                    else:
                        # remove the socket that's broken   
                        if sock in SOCKET_LIST:
                            SOCKET_LIST.remove(sock)

                        # at this stage, no data means probably the connection has been broken
                        broadcast(server_socket, sock, "Client (%s, %s) is offline\n" % addr)

                # exception
                except:
                    broadcast(server_socket, sock, "Client (%s, %s) is offline\n" % addr)
                    continue

    server_socket.close()
   
# broadcast chat messages to all connected clients
def broadcast (server_socket, sock, message):
    for socket in SOCKET_LIST:
        # send the message only to peer
        if socket != server_socket and socket != sock :
            try :
                socket.send(message)
            except :
                # broken socket connection
                socket.close()
                # broken socket, remove it
                if socket in SOCKET_LIST:
                    SOCKET_LIST.remove(socket)
 
if __name__ == "__main__":

    sys.exit(chat_server())


        
=============================


# chat_client.py

import sys, socket, select
 
def chat_client():
    if(len(sys.argv) < 3) :
        print ('Usage : python chat_client.py hostname port')
        sys.exit()

    host = sys.argv[1]
    port = int(sys.argv[2])
    
    s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    s.settimeout(2)
    
    # connect to remote host
    try :
        s.connect((host, port))
    except :
        print ('Unable to connect')
        sys.exit()
    
    print ('Connected to remote host. You can start sending messages')
    sys.stdout.write('[Me] '); sys.stdout.flush()
    
    while 1:
        socket_list = [sys.stdin, s]
        
        # Get the list sockets which are readable
        read_sockets, write_sockets, error_sockets = select.select(socket_list , [], [])
        
        for sock in read_sockets:           
            if sock == s:
                # incoming message from remote server, s
                data = sock.recv(4096)
                if not data :
                    print ('\nDisconnected from chat server')
                    sys.exit()
                else :
                    #print data
                    sys.stdout.write(data)
                    sys.stdout.write('[Me] '); sys.stdout.flush()    
           
            else :
                # user entered a message
                msg = sys.stdin.readline()
                s.send(msg)
                sys.stdout.write('[Me] '); sys.stdout.flush()

if __name__ == "__main__":

    sys.exit(chat_client())






'Python > Python 3.x' 카테고리의 다른 글

putSome.py  (0) 2015.03.05
withAsReadline.py  (0) 2015.03.05
foo.py (feat. a conventional usage of 'self')  (0) 2015.02.25
MyClass.py (feat. __init__)  (0) 2015.02.25
pickleTrial.py  (0) 2015.02.25
Posted by af334